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Video game ownership bill introduced in Congress: Video Games — Key

A new bill, the "Power To The Players Act," has been introduced in the U.S. Congress by Rep. Ritchie Torres to ensure consumers truly own, rather than just license, the video games they purchase. It mandates offline modes for games before server shutdowns, addressing concerns over unplayable digital titles and future-proofing consumer investments in gaming.

PublishedOctober 19, 2026
Reading Time5 min
Video game ownership bill introduced in Congress: Video Games — Key

Representative Ritchie Torres of New York has introduced a landmark bill in the U.S. Congress this week, aiming to fundamentally redefine video game ownership for consumers. Dubbed the "Power To The Players Act," the legislation seeks to mandate that when consumers purchase a video game, they truly own it, rather than merely acquiring a license, and ensures continued playability even if supporting online servers are shut down.

The bill, sponsored by the Bronx Congressman, directly addresses growing consumer frustrations over the increasingly common practice of games requiring persistent server connections or online activation to function. This model often renders purchased titles unplayable once publishers decide to cease online support, effectively turning a "purchase" into a temporary rental at the mercy of the developer's ongoing commitment.

Rep. Torres highlighted the recent case of NBA 2K25 as a prime example of this precarious arrangement. Publisher 2K has announced plans to delist the game from digital storefronts by the end of this month and will permanently shut down its dedicated online servers on December 31st. This move will significantly curtail the game's functionality and access for those who have already paid for it, leaving many players with a non-functional or severely limited product.

This legislative push also gains critical context from broader industry trends, particularly the increasing shift away from physical media. Sony's announcement to phase out physical game disc production by 2028, for instance, amplifies long-standing concerns among players about the longevity, transferability, and resale value of their exclusively digital game libraries. The bill aims to ensure that the shift to digital doesn't come at the cost of consumer rights.

Key Provisions of the Power To The Players Act

If enacted, the Power To The Players Act would direct the Federal Trade Commission (FTC) to create robust regulations guaranteeing consumers "ownership of a game, rather than a license to play it." A crucial provision mandates that developers must implement a fully functional offline mode for their titles before any supporting online servers are permanently shut down, safeguarding playability into the future.

Rep. Torres succinctly captured the core issue the bill aims to rectify, stating, "A game that can be taken away the moment a company pulls the plug is not a purchase. It is a rental disguised as a sale." This powerful statement underscores the bill's intent to re-establish a clear line between digital ownership and mere access, aiming to shift power back to the consumer.

Context and Legislative Precedent

The proposed federal legislation follows in the footsteps of similar efforts seen at the state level, indicating a growing recognition of this consumer rights issue. Pennsylvania State Senator John Kane previously introduced the "Protect Our Games Act," which similarly aims to safeguard digital game purchases. That bill proposes that companies either provide a full offline gaming mode, an online gaming mode independent of the company's proprietary servers, or offer a minimum 25 percent refund to consumers when games are permanently sunsetted and made unplayable.

Implications and What's Next

The introduction of the Power To The Players Act marks a significant development in the ongoing debate over digital rights and consumer protection within the rapidly evolving gaming industry. Should this bill successfully navigate the complexities of congressional approval and be signed into law, it would represent a substantial regulatory shift, potentially forcing major game publishers and developers to fundamentally rethink their established business models for digital titles and online-dependent games.

The bill's journey through the legislative process is anticipated to be a focal point of intense scrutiny and debate from a diverse array of stakeholders, including influential consumer advocacy groups, prominent game publishers, and powerful industry trade associations. Its progression will be closely watched by millions of gamers and tech policy observers alike, as its passage could set a groundbreaking new precedent for digital content ownership across various entertainment sectors.

FAQ

Q: What is the primary goal of the "Power To The Players Act"?

A: The bill aims to redefine video game purchases as true ownership, not just licensing. Its core objective is to ensure that when consumers buy a digital game, they genuinely own it and can continue to play it even if the publisher decides to shut down supporting online servers.

Q: What specific requirements would the bill place on game developers?

A: If passed, the legislation would require the Federal Trade Commission (FTC) to establish regulations. Crucially, it mandates that game developers must implement an offline mode for their titles before decommissioning any supporting online servers, thereby preserving the game's playability.

Q: How does this bill relate to current industry practices?

A: The bill directly challenges the common industry practice where games, especially digital ones, often become unplayable after their online servers are shut down, or when physical media is phased out. It aims to protect consumers from losing access to content they have paid for, as exemplified by cases like NBA 2K25 and Sony's planned end to physical game discs.

#Video Games#Consumer Rights#Legislation#Digital Ownership#Gaming Policy

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